Star Trek: Armada II | |
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Developer(s) | Mad Doc Software |
Publisher(s) | Activision |
Director(s) | Ian Lane Davis |
Producer(s) | Ken Davis |
Designer(s) | Steve Nadeau Brian Mysliwy Michael Ryan |
Composer(s) | Danny Pelfrey |
Engine | Storm3D[1][2] |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Star Trek: Armada II is a real-time strategyvideo game published by Activision in 2001, based upon the Star Trek universe.[3] The game was developed by Mad Doc Software. It is the sequel to Star Trek: Armada. Star Trek: Armada II was released by Activision a year after they acquired the full rights to all the franchise holding of the video game's franchise from Viacom.[citation needed] It was the first of the three major Star Trek video game sequel titles[citation needed] that were released by Activision from 2001 until their departure from the franchise in 2003.[4]
Like its predecessor, Armada II is set in the Star Trek: The Next Generation era of the Star Trek universe.[5] The game showcases events in the Alpha Quadrant between the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union, Species 8472, and the Borg.
Plot[edit]
Set just six months after the events of Star Trek: Armada, the Borg once again threaten the Alpha Quadrant. They have created a new ship capable of assimilating entire worlds in just a few seconds. After routing the attempted foothold, Captain Picard discovers a new type of nebula: a tachyon nebula. Intrigued, Picard discovers a new type of transwarp gate called a Transwarp Portal, capable of sending fleets of starships from one quadrant to another almost instantly, explaining how the Borg managed to get so deep into the Alpha Quadrant undetected. Starfleet Command then orders Picard to seize control of it and launch a counteroffensive into the heart of Borg space in the Delta Quadrant, into the Borg staging grounds. Though successful, some of the Federation forces, Picard included, are left stranded when the Transwarp Portal collapses due to a destabilization of the inter-spatial transwarp manifolds.
Meanwhile, the Cardassians use the sudden absence of Federation forces to begin their own offensive. The Cardassians proceed to destroy the Federation's reserve fleet. Klingon Chancellor Martok discovers that Gul Kentar, leader of the Cardassian uprising, is in league with the Romulans. Kentar is developing a 'Quantum Singularity Ship' that allows the Cardassians to summon Species 8472 ships at will. Martok leads an attempt to thwart Kentar's grab for power and destroy the project. The Klingons stop the Cardassian rebellion and occupy their homeworld, Cardassia Prime. In the final battle, Martok tracks down and kills Gul Kentar, taking out the Quantum Singularity Project along the way.
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The Borg Queen, stranded in the Alpha Quadrant by the same twist of fate that trapped Picard on her side of the galaxy, discovers that Species 8472 has found a way into the Alpha Quadrant. She attempts to mass an armada to suppress this threat by assimilating native species planets, ships and technologies, but its growth is stunted by the constant attacks from the Federation. She then realizes that only by working with the Federation they can defeat Species 8472. The Federation and the Borg Collective create an alliance and venture into Species 8472's fluidic space to destroy their staging grounds by destroying the Rift Maker, thus ending the threat to the Alpha Quadrant by closing all the rifts.
Reception[edit]
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The game received more 'mixed' reviews than the original Star Trek: Armada, according to the review aggregation website Metacritic.[6]
References[edit]
- ^Davis, Ian Lane (February 15, 2000). 'The Mad Doctor's Designer's Diary'. TrekCore. CBS Interactive. Retrieved March 11, 2010.
- ^'Storm3D Viewer Utility by Mad Doc Software'. Armada Files. June 11, 2002. Retrieved August 18, 2015.
- ^'THE NEXT GENERATION LIVES ON WITH THE RELEASE OF ACTIVISION'S STAR TREK: ARMADA II'. Mad Doc Software. November 19, 2001. Retrieved March 11, 2010. Hosted by RockstarWatch.net as backup
- ^'Activision Files Breach Of Contract Lawsuit Against Viacom'. Activision. July 1, 2003. Retrieved August 21, 2018.
- ^'Star Trek Armada II Announced'. Game Monkeys. February 14, 2001. Retrieved March 16, 2010.
- ^ ab'Star Trek: Armada II for PC Reviews'. Metacritic. CBS Interactive. Retrieved August 21, 2018.
- ^Woods, Nick. 'Star Trek: Armada II - Review'. AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved August 21, 2018.
- ^Bub, Andrew S. (April 4, 2002). 'Star Trek Armada II'. Computer Games Magazine. theGlobe.com. Archived from the original on April 24, 2002. Retrieved August 21, 2018.
- ^Chick, Tom (March 2002). 'Star Trek: Armada II'(PDF). Computer Gaming World. No. 212. Ziff Davis. p. 83. Retrieved August 21, 2018.
- ^Kasavin, Greg (November 26, 2001). 'Star Trek: Armada II Review'. GameSpot. CBS Interactive. Retrieved August 21, 2018.
- ^McConnaughy, Tim (November 27, 2001). 'Star Trek: Armada II'. GameSpy. IGN Entertainment. Archived from the original on September 21, 2004. Retrieved August 21, 2018.
- ^Gerbino, Robert (December 27, 2001). 'Star Trek: Armada II Review'. GameZone. Archived from the original on February 8, 2008. Retrieved August 22, 2018.
- ^Sulic, Ivan (December 3, 2001). 'Star Trek: Armada II'. IGN. Ziff Davis. Retrieved August 21, 2018.
- ^'Star Trek: Armada 2'. PC Gamer UK. Future plc. 2002.
- ^Kuo, Li C. (February 2002). 'Star Trek: Armada II'. PC Gamer. Vol. 9 no. 2. Future US. p. 74. Archived from the original on March 15, 2006. Retrieved August 21, 2018.
- ^Hill, Mark (February 21, 2002). 'PC Review: Star Trek: Armada II'. PC Zone. Future plc. Archived from the original on July 4, 2007.
External links[edit]
- Star Trek: Armada II at Memory Alpha (a Star Trekwiki)
- Star Trek: Armada II at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Trek:_Armada_II&oldid=855973474'
It's an impressive real-time strategy game that borrows action and gameplay elements from many of the genre's classics.
By Greg Kasavin on
Most Star Trek games aren't very good, but Star Trek Armada's an exception. It's an impressive real-time strategy game that borrows action and gameplay elements from many of the genre's classics. It lets you do battle with the fleets of four of Star Trek's most popular races, and while it isn't an especially complex game, it still manages to be highly enjoyable even in spite of some technical problems, thanks to its good graphics and gameplay.
Star Trek: Armada looks superb. Although you play the game from a slightly skewed top-down perspective similar to most other real-time strategy games, Armada's 3D graphics engine lends the game a distinctively crisp and colorful appearance, as well as a pronounced cinematic flair thanks to all the impressive special effects throughout the game. The various spacecraft look and move more or less exactly as they do in the Next Generation movies and television episodes - the smooth curvature of the Federation and Romulan ships comes across just as well as the more jagged Klingon ship designs and the plain geometry of the Borg vessels. Although the spaceships in Armada are depicted to relative scale, the four races' vessels do correlate to one another. That is, while the impressive Federation Sovereign-class is much bigger than anything else the Federation has, it appears to be the same size as the imposing Borg cube, which is supposed to be many times larger, according to Star Trek canon. But aside from a few discrepancies in scale, all the ships in Armada look dead-on accurate.
The ships aren't the only impressive element of Armada's graphics - almost everything in the game looks great. Ships' phasers and photon torpedoes sizzle against their enemies' shields; and once the shields dissipate, a ship's hull will start to melt and burn as the ship spirals out of control and finally explodes. You can throw an awful lot of ships at your enemy, yet the game's frame rate remains steady even on less powerful computers. What's more, although the battles in Armada are set in outer space, the setting is anything but the cold, featureless expanse that's to be expected. Armada's outer space is filled with swirling, colorful gasses and nebulae, dense asteroid belts, bright stars, and huge planets slowly going about their day cycle. And most all of the deep-space geography you'll come across has a direct impact on the gameplay. The various colored nebulae disable or impair any ships within and may create tactical opportunities for ambush or retreat. Asteroid belts form impassable barriers, while wormholes let you instantly transport your fleet to another point on the map. And constructing a space station near a planet increases the flow of additional crew to your resource pool, which you'll need in order to assemble your fleet.
Star Trek Armada 2 Mac Os X
Providing crew for your spaceships is one of the only unique elements of Armada's gameplay, which is otherwise reminiscent of such action-oriented strategy games as Starcraft and Activision's own Dark Reign. A steady influx of crew is added to your surplus, and a certain quantity is required both to construct and to maintain each new facility or space vessel you build. Crew members die off as your ships take hits, and they die off very quickly once the ship's shields are down. A vessel may still survive a fight with few crew members intact, but even if the ship is restored to full working condition, its limited crew will impair its performance. Fortunately, you can replenish a ship's crew by transporting additional crewmembers from other ships or stations. You can also transport your crew onto enemy vessels whose shields have fallen, at which point your crew will automatically attack the enemy's. If your crew defeats the enemy's before the ship is destroyed, you can claim the enemy vessel as your own. Or if you find your ship severely damaged and in danger of being hijacked, you can opt to self-destruct to keep your technology out of the enemy's hands. It's a challenge and an incentive to try to capture enemy vessels instead of destroying them, just as it's important to prevent your foe from turning your warships against you. To field a starship, you'll also require officers (or the race's equivalent), who are available in limited supply from your starbase. It's essentially a constraint that dampens your ability to keep constructing your most powerful ships, since the bigger the ship, the more officers you'll need to staff it. But Armada's most prominent resource is dilithium, which is harvested and refined just like most any other real-time strategy resource. Because Armada revolves around gathering enough dilithium to build additional ships and facilities, and thus trying to defend and expand your resource-gathering operation while hindering the enemy's, Armada ends up playing much like many other real-time strategy games. You quickly need to establish your base and defend it while scouting unexplored territory and gathering information on the enemy through reconnaissance. Although Armada offers some variation to the formula, it's of the sort that only a fan of similar games, or someone inexperienced with similar games, would appreciate.
Veterans of real-time strategy games will note that Armada is a fairly simple game at the strategic level. Each race has approximately five different vessels suited to combat, and each race's vessels have an analogous counterpart on the three other sides. However, each vessel has a unique special ability that needs to be researched before it can be used, and these abilities help distinguish the different races. For example, the Borg Assimilator can rob enemy ships of their crew and transfer that crew into the Borg's pool. The Federation can lay minefields, Romulan vessels can cloak, and Klingon vessels have a variety of debilitating special weapons. Each race also has an expensive vessel with several unique and powerful special abilities. The four races all seem similar enough, and their special abilities all seem powerful enough, that they're all competitive in multiplayer competitions. However, the Federation and the Romulan long-range artillery units are so damaging that they tend to skew game balance in favor of those races. But in general, the distinction between the four races only becomes evident once they've built up their forces, and as such, the initial phase of the most typical Armada single-player or multiplayer scenario can get to be monotonous. Fortunately, you can adjust starting resources in a skirmish or a multiplayer match so that you'll spend less time setting up your base and more time fighting your rivals.
Armada features four interrelated campaigns, one per race, in addition to a final scenario that's accessible only after you complete them all. Though some of the cutscenes between missions are mostly static 2D screens that don't look very good, the involving story that's established in the game's impressive introductory cinematic, as well as the voice talent of Patrick Stewart and Michael Dorn, help keep the campaigns interesting. The campaigns are meant to be played in a specific order, and the missions become much more challenging as you proceed, and they're generally successful in not falling into the straightforward combat missions typical to the genre. Unfortunately, Armada's technical problems may prove to be as difficult to overcome as some of the missions. The game has problems with certain video cards and video modes, and may spontaneously crash or lock up. The readme file provides little consolation: 'Armada's unique combination of 3D and 2D technology may cause issues when the ESC key is pressed during gameplay.' That and the option to run a safe-mode executable file suggests that Activision was satisfied to ship the game with known bugs, which would be unacceptable if Armada weren't a good game, but it is a regrettable problem regardless.
Star Trek: Armada will appeal to Star Trek fans and real-time strategy players alike, thanks to its exciting graphics and enjoyable, if familiar, gameplay. It's not the most strategically sophisticated game of its kind, but its space battles look spectacular and offer lots of interesting tactical options. The game also lacks the television series' deliberate and diplomatic approach in favor of fast action. But if you can accept that Armada is essentially no different from other real-time strategy games, and if you can deal with the bugs, you'll find that not only is Armada a lot of fun, but it's also one of the few Star Trek games to do the series justice.
Star Trek: 25th Anniversary | |
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Developer(s) | Interplay Productions |
Publisher(s) | Interplay Productions |
Producer(s) |
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Designer(s) |
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Programmer(s) | |
Artist(s) |
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Composer(s) | |
Series | Star Trek |
Platform(s) | Microsoft Windows, macOS, Linux, MS-DOS, Classic Mac OS, AmigaOS |
Release | DOS
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Genre(s) | Adventure |
Mode(s) | Single-player |
Star Trek Armada 2 Mac Download
Star Trek: 25th Anniversary is an adventurevideo game developed and published by Interplay Productions, based on the Star Trek universe. The game chronicles various missions of James T. Kirk and his crew of the USS Enterprise. Its 1993 sequel, Star Trek: Judgment Rites, continues and concludes this two-game series, which together may be seen as the final two years of the USS Enterprise's five-year mission.
Gameplay[edit]
The player takes on the role of Captain James T. Kirk on board the USS Enterprise, a Starfleet vessel as seen in the American science fiction television series Star Trek: The Original Series. It is split into two main modes, a main bridge view, and a third-person mode whenever an away team is transported to a planet or space station.[1] During several combat sequences the player controls the Enterprise in battle against enemies in space; originally required, Interplay later offered a patch making them optional.[2] The controls on the bridge are split across the crew, with Montgomery Scott allowing access to the shield and power controls, Pavel Chekov controlling navigation, and Hikaru Sulu controlling the orbit of the ship, for example.[3] The away team always consists of Kirk, Spock and Leonard McCoy, as well as one of eight different redshirts, many of whom can die during the mission.[1] The player interacts with these modes using a point and click interface via the mouse.[4]
Plot[edit]
The game was broken up into a series of episodes, with each episode opening with a message received in-game from Starfleet Command. They are typically structured to have a ship to ship combat before the game moves onto a third-person adventure game featuring an away team.[5]
The Episodes are as follows:
- Demon World: Settlers belonging to a religious sect have reported being attacked by 'Demons' near their mines. Kirk must discover the truth behind these 'Demons'.
- Hijacked: The USS Masada has not reported in. Upon investigation, The Enterprise discovers that the ship has been captured by Elasi Pirates who are holding the crew hostage. Kirk must discover a way to recover the ship and crew unharmed.
- Love's Labor Jeopardized: Romulans have crossed the Neutral Zone and attacked the Federation Research Station Ark 7. Unfortunately, the attack has created a biohazard situation that Enterprise crew must deal with, as well as the Romulans.
- Another Fine Mess...: When responding to a distress call from a ship under attack by pirates, the Enterprise discovers none other than Harry Mudd is involved. He is traced to a derelict alien spacecraft. The Enterprise crew must discover the connection between the derelict, the pirates and Mudd.
- Feathered Serpent: A Klingon battle fleet is about to cross into Federation space, in pursuit of a 'War Criminal'. The Enterprise must find this 'War Criminal' to prevent a war.
- That Old Devil Moon: Strange power readings have been detected from a large asteroid approaching a pre-warp star system. The Enterprise discovers an ancient nuclear missile base that does not realize that the war ended 1000 years earlier, and must prevent it from destroying the native civilization a second time.
- Vengeance: The Enterprise, responding to a distress call from the USS Republic, finds it nearly destroyed. Kirk must figure out what destroyed the ship and stop those responsible from striking again. Unlike the other missions, this mission is longer and more complex in the CD version of the game; the original floppy version of this episode consists only of a brief away team segment followed by an extensive ship-to-ship combat sequence.
In the CD-ROM edition of the game, following the conclusion of the last mission is a title card memorializing Gene Roddenberry with a short voice over narration by William Shatner praising his life.
Development[edit]
The game was initially released in 1992 for the PC on a series of 3.5' floppy disks, with a later release on CD-ROM adding improved sound effects and the voices of the actors from The Original Series.[6][7] When the game was ported to the Amiga for a 1994 release, it was restricted to the Amiga 1200 model as the game required an installation on a hard drive.[1] It became available on a DOSemulator via archive.org in January 2015.[8]
Following a deal with CBS,[9]Star Trek: 25th Anniversary was subsequently re-released on the distribution network GOG.com with, additional German and Frenchsubtitles, on 7 May 2015 alongside Star Trek: Judgment Rites and Star Trek: Starfleet Academy for Microsoft Windows, macOS and Linux.[10] Shortly after, Interplay Entertainment also re-released Star Trek: 25th Anniversary to the distribution network Steam, however, only for Microsoft Windows and without subtitles. Both sequels followed the game to Steam the day after, 8 May 2015, respectively.[11] Excel templates for indian oil petrol pump.
Reception[edit]
Reception | ||||||||||||||||||
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Together with Star Trek: Judgment Rites, 25th Anniversary sold more than 300,000 copies by April 1994.[15]25th Anniversary by itself ultimately sold more than 350,000 units and was a commercial hit, according to PC Player.[16] The original PC version of 25th Anniversary was received positively by the critics; the review in Computer Gaming World stated that 25th Anniversary was 'the most outstanding Star Trek yet produced for the computer'. The graphics and sound audio were praised, and concluded that 'for this Trek-fanatic-turned-reviewer, [the game]'s major shortcoming is that it is over too soon'.[17] Frank O'Connor in his review for Computer and Video Games said that 'this is the first one to deliver' on the promise of a good Star Trek game. He praised detailing of the sprites and the authentic music, calling it 'one of the most involving and entertaining games of its type'.[4]
The reviews for the Amiga port were more mixed than the PC version, with criticism often directed at the shaky graphics and unresponsive interface. Simon Clays, for Amiga Computing described the video sequences as 'jerky' and called the mouse controls 'sluggish', but praised the missions which 'require you to use at least a touch of your grey matter'.[3] In Amiga Format, Tim Smith called the graphics 'juddery', and also criticised the hour-long install of the 9mb onto a hard drive. He did praise both the storylines and the puzzles seen in the game, adding that it should appeal to Star Trek fans but general Amiga gamers would look elsewhere.[14] Dave Golder said in Amiga Power that the game was 'dull' and that the adventure segments of the game were 'routine', while the space sequences 'came across like a bog-standard flight sim' but were 'moderately exciting'.[1]
Charles Ardai of Computer Gaming World said in May 1994 that the television cast's voices on the CD version was 'a little like getting a phone call from an old friend .. the original, as good as it was, can't hold a candle to the new version'. He stated that the episodes' 'feel is Star Trek through and through', mostly because of the added music and 'layer upon layer of digitized bloops, whirrs, hisses, and clicks taken straight off the TV. Phaser fire sounds like phaser fire. Sims 4 extreme violence mod not working. Communicators trill the way communicators ought to'. Ardai wished that Shatner, Nimoy, and Kelley did not sound so 'oddly sedate' but believed that 'Trekkers .. will be rapturously grateful to have them at all', and concluded 'I can't imagine the Star Trek fan who will want to miss the CD version .. it may be one of the last chances we'll have to see the old crew work together again'.[18]
Next Generation reviewed the Macintosh version of the game, rating it four stars out of five, and stated that 'If you like Star Trek, you've just gotta have this game.'[12]
Stew Shearer reviewed the game after its release on GOG.com in 2015, saying that the plots were 'predictable, but a lot of fun' and praised the voice work conducted by the original actors. He said that to his surprise, the game was still 'rather enjoyable'.[19]
25th Anniversary was nominated for Best Fantasy Roleplaying/Adventure Game at the Compute! Choice Awards in 1993, but lost out to Dune.[20] It has been listed as one of the best video games of the franchise. Mike Fahey, while writing for Kotaku in 2009, listed the game as one of the three best alongside Star Trek: Voyager – Elite Force and Star Trek: Bridge Commander, saying that Star Trek games until the release of 25th Anniversary were 'generally ho-hum affairs'.[21]
In 2016, Tom's Guide ranked Star Trek: 25th Anniversary (PC and Mac version for 1992) as one of the top ten Star Trek games.[22]
Sequel[edit]
Following the success of 25th Anniversary, Interplay developed a sequel entitled Star Trek: Judgment Rites. This was set up in the same manner as the original game, with it broken into a series of episodes and the split between the adventure game away team mode and the space combat/flight simulator mode using the same interface.[23]
References[edit]
- ^ abcdeGolder, Dave (February 1994). 'Star Trek'. Amiga Power (34): 38–39.
- ^Greenberg, Allen (March 1994). 'Passing Judgment On A Pop Icon'. Computer Gaming World. pp. 42–43.
- ^ abcClays, Simon (March 1994). 'Star Trek: The 25th Anniversary'. Amiga Computing (71): 108–109.
- ^ abcO'Connor, Frank; Boone, Tim (April 1992). 'Star Trek'. Computer and Video Games (125): 60–61.
- ^ ab'Star Trek: 25th Anniversary'. Amiga Down Under (8): 77. April 1994.
- ^Blackford, David (October 1, 1992). 'Star Trek: 25th Anniversary'. Computer Shopper. Archived from the original on April 17, 2016. Retrieved June 28, 2015 – via HighBeam Research.
- ^Broida, Rick (June 1994). 'Star Trek: 25th Anniversary CD-ROM Edition'. Compute! (165): 112.
- ^Birch, Aaron (January 8, 2015). 'Play over 2000 DOS games in your browser'. Den of Geek. Retrieved June 28, 2015.
- ^Tolentino, Josh (May 7, 2015). 'Maximum Warp: GOG bringing back classic Star Trek games'. Destructoid. Retrieved June 28, 2015.
- ^'Star Trek Premieres on GOG.com'. GOG.com. May 7, 2015. Retrieved June 28, 2015.
- ^'Star Trek™ : 25th Anniversary on Steam'. Steam. Valve Corporation. Retrieved 10 August 2015.
- ^ ab'Finals'. Next Generation. No. 7. Imagine Media. July 1995. p. 76.
- ^Whitta, Gary (April 1992), 'Star Trek – The 25th anniversary', ACE (55), pp. 60–65
- ^ ab'Star Trek: 25th Anniversary'. Amiga Format (56): 84–85. February 1994.
- ^Coleman, Terry Lee (April 1994). 'Engage! With Spectrum HoloByte's Role-Playing event'. Computer Gaming World (117): 14, 16, 18.
- ^Austinat, Roland (March 2001). 'PC Trek: Eine Kurze Geschichte der Sternzeit'. PC Player: 58, 59.
- ^Greenberg, Allen (May 1992). 'Install Long and Prosper'. Computer Gaming World. p. 46. Retrieved November 24, 2013.
- ^Ardai, Charles (May 1994). 'Spock's Vox'. Computer Gaming World. pp. 36, 38.
- ^Shearer, Stew (May 30, 2015). 'Star Trek: 25th Anniversary – A Highly Logical Adventure'. The Escapist. Retrieved June 28, 2015.
- ^'The 'Compute' Choice Awards'. Compute! (148): 65. January 1993.
- ^Fahey, Mike (May 7, 2009). 'The Best And Worst In Star Trek Video Games'. Kotaku. Retrieved June 28, 2015.
- ^'Top 10 Star Trek Games'. Tom's Guide. 2016-07-21. Retrieved 2019-06-08.
- ^Krasnoff, Barbara (July 1, 1994). 'Star Trek: Judgment Rites'. Computer Shopper. Archived from the original on November 17, 2018. Retrieved June 28, 2015 – via HighBeam Research.
External links[edit]
- Star Trek: 25th Anniversary on IMDb
- Star Trek: 25th Anniversary at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Trek:_25th_Anniversary_(computer_game)&oldid=901527617'
Top 10 Star Trek Games
Between Star Trek Beyondꞌs debut on July 22 and the franchiseꞌs 50th anniversary in September, 2016 is a great time to be a Star Trek fan. Assuming youꞌve already binge-watched the entire series, there are still plenty of ways to get your fill of Gene Roddenberryꞌs timeless sci-fi universe. There have been dozens of Star Trek video games over the years, but like many licensed games, the ratio of wheat to chaff is not favorable. Donꞌt waste your hard-earned latinum on second-rate Star Trek titles; boldly go for the best with this handy list.
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