How you design your character at the beginning of Oblivion will have far reaching consequences as to how you play the game. Make sure you think long and hard about which type of character you'd like to play as before you begin. If you love to run around dealing out death and destruction, you probably will want to design a character capable of doing so rather than realizing you aren't strong enough to swing a weapon because you created a weak little mage.
As you move through the first dungeon, you'll be asked to make choices regarding each of the following options, as well as design your face. This is a trial period, so test out a character to see if you like what you get. You'll end up getting the opportunity to change this at the end of the sewers. Once you leave, you'll be stuck with this character for the rest of the game. Save before leaving the area so you don't have to do the entire tutorial over!
Classes[edit]
Your character's class should reflect the way you want to play the game. There are 21 predefined classes for you to pick from in Oblivion, though you'll probably want to create your own custom class that fits your personality perfectly. Whether a class is predefined or created by you, they all have several things in common.
Race[edit]
Possibly the most important thing when building a character is the Race. There are ten races in Oblivion. Each one specializes in certain Attributes and may even have a special power added on to it. The gender of your character will also play a role when determining Attributes.
Specialization[edit]
The next important, aspect of a class is the Specialization. Your Specialization is either Combat, Magic, or Stealth. These three main groups govern different skills and will determine which ones you will start with a bonus in and which you will have an easier time increasing. View the Skills page to find out which class they fall into. Each skill in the specialization will receive a +5 at the start of the game and will be easier to level up.
Major Skills[edit]
Each class also has seven Major Skills. When creating a class, you will get to choose each one. Major Skills have a base value of 25 (though Race and specialization modifiers can increase these further) and are easier to increase than other skills. They also determine when your character increases a level, so choose them wisely. If you want to quickly power-level a character, choose all seven skills that are considered part of the Specialization as Major Skills. This will give you a base of 35 on each of the skills and will make you level up much faster.
Minor Skills[edit]
Any skill that is not a Major Skill is considered a Minor Skill. These can be increased in the same way as Major Skills, but it will take more effort to do so. This doesn't mean you should ignore them because they will give you a bonus when your character levels up.
Birthsigns[edit]
The last thing to choose when creating a character is the Birthsign. You can only choose one Birthsign and it cannot be changed after leaving the sewers at the start of the game. Your Birthsign will either give you a special ability or skill boost.
Comments
What are your good tips/strategies for making a good character build in Oblivion?
fredley41.5k8080 gold badges274274 silver badges430430 bronze badges
GStoGSto
closed as not a real question by kotekzot, Michel, Frank♦, SIMEL, deutschZuidFeb 19 '13 at 20:29
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. If this question can be reworded to fit the rules in the help center, please edit the question.
5 Answers
The Elder Scrolls Wiki has a lengthy article on this very topic: http://www.uesp.net/wiki/Oblivion:Character_Creation
Perhaps the biggest: Plan from the beginning as to what kind of character you want to play. If you want to play a brawling fighter-type, eschewing magicka entirely, the Atronach might be a better sign than if you were making a mage. (Or inversely, a Dunmer[Dark Elf] with the sign of the Lord (I think it's the lord) won't suffer increased fire damage because of their innate racial resistance to it.)
Raven DreamerRaven Dreamer144k119119 gold badges621621 silver badges897897 bronze badges
If you are not modding the enhancement system, my strongest advice would be custom classes! Look at the defaults -- they're pretty decent, but often they use certain skills to level that you may not want/need with the type of character you're playing. Conversely, if you're looking for more of a challenge, you can put skills like athletics and acrobatics (both of which, I found, were hard to do simultaneously) in your custom class.
Remember that your skill choices will correlate directly to your attribute growth as well. For example, heavy use of blade will increase your strength. If you choose your class skills wisely, you can max out your character's most important attributes (whatever they happen to be to you) relatively quickly.
One important thing to note: There are no rules governing who may join the various guilds and factions. Thus, you can be a 98-pound-weakling with an arsenal of heavy destruction magicka and still be in the fighter's guild; conversely, you can be an all-brawn-no-brains axe-wielding thug and still become the archmage of the mage's guild.
One of the awesome things about Oblivion is that it is nearly infinitely replayable, simply on account of the extremely flexible class system. I've played through it completely at least three times (I lost track) -- once as a sneaky archer type with some magic for backup, once as a pure magick-using mage, and this most recent time as a close-combat sword-wielding maniac. (That was fun. I don't remember what I called that class, but the hardest part of leveling at higher levels was that I'd chosen both acrobatics and athletics.) Experiment and have fun.
Oh, finally, one last thing to note: Oblivion tends to level up the enemies as you level up. Thus, having more powerful weaponry at lower levels can make the game much easier than just constantly being on the level-up track. That said, by level 20 or so, just about everything is relatively easy. By level 30, the only issue you should have is exactly how to carry all your loot out of an Oblivion gate.
(My highest-level character was the most recent, the sword-wielding acrobatic guy, at 45 upon completion of all the add-ons.)
John RudyJohn Rudy6,4711616 gold badges6565 silver badges110110 bronze badges
The interesting thing about this game is how you level up. Since you need to increase ten levels in your 'core' abilities in order to gain a level you can either try to make it really easy to level up by creating a custom class that has core abilities that you use all the time, or go the exact opposite and have your core skills the ones you use least often.
I'm a sneaky guy. I sneak everywhere, so having sneak would be good to level up fast, while athletics would help me level more slowly because you can't gain experience in athletics and sneak at the same time (in theory, anyway). The same kind of ying/yang can be found in the type of weapon you use and to an extent the type of armour you wear (although this can be mixed)
Selecting a character type should be dependant on the stat bonuses, not resistances. A breton with high magic can still be a fighter, but an orc or redguard may have more trouble casting higher spells later. Immunity/resistance to fire/poison/disease and even waterbreathing can be gained with items so they shouldn't weigh too heavily in your choice.
Ultimately though this game has tons of replay, and part of that is trying out new combinations. Go nuts and have fun!
vidiconvidicon
After playing hundreds of hours of Oblivion, I finally made a pure mage class.
The clue is that if you want to be both able to cast powerful spells and at the same time wield the best weapons in game, it is easier to train a mage to use sword or the like rather than teach a pure
STR
class to use magic, because (here comes the most important part) : you cannot use the mightiest spells since you don't have the mana for it.That is a bit of a shame, since there are so many fantastic spells in the game!
whirlwinwhirlwin35911 gold badge44 silver badges1010 bronze badges
Also, the question of whether you want to mod the advancement system or not is really relevant. If you do not, you might want to make sure you have a skill tied to each primary attribute. That way you can get to a better overall statistical level with a little extra effort. I don't think that is at all necessary, but if you like to min/max it is something to consider.
peacedogpeacedog11.7k11 gold badge5656 silver badges6060 bronze badges
Not the answer you're looking for? Browse other questions tagged the-elder-scrolls-4-oblivion or ask your own question.
What are your good tips/strategies for making a good character build in Oblivion?
fredley41.5k8080 gold badges274274 silver badges430430 bronze badges
GStoGSto
closed as not a real question by kotekzot, Michel, Frank♦, SIMEL, deutschZuidFeb 19 '13 at 20:29
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. If this question can be reworded to fit the rules in the help center, please edit the question.
5 Answers
The Elder Scrolls Wiki has a lengthy article on this very topic: http://www.uesp.net/wiki/Oblivion:Character_Creation
Perhaps the biggest: Plan from the beginning as to what kind of character you want to play. If you want to play a brawling fighter-type, eschewing magicka entirely, the Atronach might be a better sign than if you were making a mage. (Or inversely, a Dunmer[Dark Elf] with the sign of the Lord (I think it's the lord) won't suffer increased fire damage because of their innate racial resistance to it.)
Raven DreamerRaven Dreamer144k119119 gold badges621621 silver badges897897 bronze badges
If you are not modding the enhancement system, my strongest advice would be custom classes! Look at the defaults -- they're pretty decent, but often they use certain skills to level that you may not want/need with the type of character you're playing. Conversely, if you're looking for more of a challenge, you can put skills like athletics and acrobatics (both of which, I found, were hard to do simultaneously) in your custom class.
Remember that your skill choices will correlate directly to your attribute growth as well. For example, heavy use of blade will increase your strength. If you choose your class skills wisely, you can max out your character's most important attributes (whatever they happen to be to you) relatively quickly.
One important thing to note: There are no rules governing who may join the various guilds and factions. Thus, you can be a 98-pound-weakling with an arsenal of heavy destruction magicka and still be in the fighter's guild; conversely, you can be an all-brawn-no-brains axe-wielding thug and still become the archmage of the mage's guild.
One of the awesome things about Oblivion is that it is nearly infinitely replayable, simply on account of the extremely flexible class system. I've played through it completely at least three times (I lost track) -- once as a sneaky archer type with some magic for backup, once as a pure magick-using mage, and this most recent time as a close-combat sword-wielding maniac. (That was fun. I don't remember what I called that class, but the hardest part of leveling at higher levels was that I'd chosen both acrobatics and athletics.) Experiment and have fun.
Oh, finally, one last thing to note: Oblivion tends to level up the enemies as you level up. Thus, having more powerful weaponry at lower levels can make the game much easier than just constantly being on the level-up track. That said, by level 20 or so, just about everything is relatively easy. By level 30, the only issue you should have is exactly how to carry all your loot out of an Oblivion gate.
(My highest-level character was the most recent, the sword-wielding acrobatic guy, at 45 upon completion of all the add-ons.)
John RudyJohn Rudy6,4711616 gold badges6565 silver badges110110 bronze badges
The interesting thing about this game is how you level up. Since you need to increase ten levels in your 'core' abilities in order to gain a level you can either try to make it really easy to level up by creating a custom class that has core abilities that you use all the time, or go the exact opposite and have your core skills the ones you use least often.
I'm a sneaky guy. I sneak everywhere, so having sneak would be good to level up fast, while athletics would help me level more slowly because you can't gain experience in athletics and sneak at the same time (in theory, anyway). The same kind of ying/yang can be found in the type of weapon you use and to an extent the type of armour you wear (although this can be mixed)
Selecting a character type should be dependant on the stat bonuses, not resistances. A breton with high magic can still be a fighter, but an orc or redguard may have more trouble casting higher spells later. Immunity/resistance to fire/poison/disease and even waterbreathing can be gained with items so they shouldn't weigh too heavily in your choice.
Ultimately though this game has tons of replay, and part of that is trying out new combinations. Go nuts and have fun!
vidiconvidicon
After playing hundreds of hours of Oblivion, I finally made a pure mage class.
The clue is that if you want to be both able to cast powerful spells and at the same time wield the best weapons in game, it is easier to train a mage to use sword or the like rather than teach a pure
STR
class to use magic, because (here comes the most important part) : you cannot use the mightiest spells since you don't have the mana for it. Besharam 1978 big size hd posters download.That is a bit of a shame, since there are so many fantastic spells in the game!
whirlwinwhirlwin35911 gold badge44 silver badges1010 bronze badges
Also, the question of whether you want to mod the advancement system or not is really relevant. If you do not, you might want to make sure you have a skill tied to each primary attribute. That way you can get to a better overall statistical level with a little extra effort. I don't think that is at all necessary, but if you like to min/max it is something to consider.
Oblivion Character Overhaul Not Working
peacedogpeacedog11.7k11 gold badge5656 silver badges6060 bronze badges
Not the answer you're looking for? Browse other questions tagged the-elder-scrolls-4-oblivion or ask your own question.
Nexus requirements
Mod name | Notes |
---|---|
Blockhead | |
Oblivion Script Extender - OBSE |
Mods requiring this file
Mod name | Notes |
---|---|
Beautiful People 2ch-Ed 1.4 OCO2 Argonian Patch | |
Better Necks for OCOv2 | |
Better Redguards for OCOv2 and RMF | |
Brutish Male Orcs for OCOv2 | |
CM Partner Melvyn redone | |
Compatibility Patches for nuska's Oblivion Character Overhaul (v2) | |
Compatibility Patches for nuska's Oblivion Character Overhaul - Castellano | |
Dwemer Race | |
Fall of the Ayleids | |
Give Me Back My Gray Prince Dammit | |
Handsome Breton Crusader | |
HGEC Khajiit Face for OCOv2 | |
Imperialgynous | |
J17's OCO and Hair Conversions | |
Khajiit Male Body for Oblivion Character Overhaul version 2 | |
Luna's OCO v2 Dremora Body Replacer | |
Lunas OCO Khajiit Female Fix | |
Mannimarco revamp | |
Mystic Emporium Fix for OCO (Oblivion Character Overhaul) | |
Namarie - Bosmer(Wood Elf) saved game | |
New Brows for OCO v2 | |
New Eyes for OCO v2 | |
NPC Hair Matches Beard | |
Oblivion Character Overhaul 2 quest patches | |
Oblivion Character Overhaul v2 - Unofficial Patch | |
Oblivion Character Overhaul v2 Redguards Retextured Patch - Robert Male and HGEC | master for this mod .. must be installed or you will get a CTD |
Oblivion Character Overhaul v203 - German | |
Oblivion Character Overhaul version 2 - Castellano | |
Oblivion Character Overhaul version 2 - Traduzione Italiana | |
Oblivion Muscle Girl body and race | |
Oblivion Races Unlocked 3.5 OCOv2 | |
OCO 2 glowing nostrils fix | |
OCO Oblivion Character Overhaul v2 DLC Horse Armor Fix | |
OCO v2 Balanced | |
OCO2 Eyes for MBP (Googly Eye Fix) | |
OCOv2 - DLC Faces | |
OCOv2 Baurus tweak | |
OCOv2 Male Beard | |
OCOv2 Martin and Adoring Fan Fix | |
OCOv2 Patch for Valenwood Improved | |
OCOv2 Uses Merged Teeth | |
OCOv2 Wideneck Bodybuilder Head | |
Orsimer Overhaul for Oblivion Character Overhaul version 2 | |
Playable Dark Seducer for OCO v2 | |
Sea Elf Race (Lore Friendly) OCOv2 | Mod may work without OCOv2 but isnt meant for Vanilla (potato) Faces |
Seamless - OCOv2 Edition | |
Sinistral Elf Race (Lore Friendly) OCOv2 | |
Snow Elf (Falmer) Race OCOv2 | |
Spotted Khajiit for HGEC | |
Unique face features for OCO 2 | |
Valahk dremora follower | |
Velothi race for OCOv2 (Chimer) | An absolute must |
Author's instructions
All head model and texture assets are my own work based on Bethesda meshes and may be used as modders' resources. Original hairstyles included in this mod also apply.
File credits
ShadeMe - OBSE scripting support, creator of the Blockhead plugin that made this mod possible
Halendia - Eye textures from Iridum Eyes
junkacc11 - Seamless Neckseams EGT files
Throttlekitty, Scanti and Luchaire - Eyelashes, EGT and TRI tools
Robert - Skin textures used for compatibilities
Exnem - HGEC body assets
Halendia - Eye textures from Iridum Eyes
junkacc11 - Seamless Neckseams EGT files
Throttlekitty, Scanti and Luchaire - Eyelashes, EGT and TRI tools
Robert - Skin textures used for compatibilities
Exnem - HGEC body assets
Donation Points system
This mod is not opted-in to receive Donation Points
Translations- Spanish
- Russian
- Polish
- Italian
- German
Translations available on the Nexus
Language | Name |
---|---|
German | Oblivion Character Overhaul v203 - German |
Russian | Oblivion Character Overhaul v.2_rus |
Spanish | Oblivion Character Overhaul version 2 - Castellano |
Italian | Oblivion Character Overhaul version 2 - Traduzione Italiana |
Polish | Oblivion Character Overhaul version 2 - Polish |